– We now have a wizard
who is very psionic-based. Tell me about this new wizard and also the accompanying spell list. – Yes. So, the third class who gets a subclass in this Unearthed Arcana is the wizard. A wizard who has studied the
arcane tradition of psionics. So the name of this arcane
tradition is simply psionics. – [Todd] So this is a new school. – It’s not a school of magic. – [Todd] Okay, it’s not a school of magic. – No, it’s a, so the wizard subclasses are called arcane traditions. – [Todd] Right. – And so whenever a
wizard picks a subclass they’re essentially
picking a magical tradition that they have dedicated themselves to. The wizards in the Player’s Handbook have dedicated themselves to one of the eight schools of magic, but there are other traditions out there. In Xanathar’s Guide we have
wizards who dedicate themselves to the magical tradition of war magic. Here, these are wizards
who dedicated themselves to the magical tradition of psionics and so these are wizards
who are especially adept at using certain spells
that have a psionic theme and to assist players of this wizard we have even provided a big list of spells from the Player’s
Handbook, Xanathar’s Guide, and this Unearthed Arcana because we introduce a
handful of new spells in this Unearthed Arcana. A list of all the psionic
themed spells in the game. And it turns out there are a lot of them. And that’s, again, intentional. We did that when creating
the Player’s Handbook, we made sure we were hitting, sort of, the psionic targets that D&D, classically has really wanted to be
there in its spell selection. So this wizard is very
good at using those spells and when the wizard adopts this tradition they create an object
called a psionic focus. It involves a crystal that they use to really focus, as, it’s in the name, to focus their psionic power. The game effect of this is
they can use this crystal as a spell casting focus. It needs to simply be on
their person somewhere. They don’t need to hold it necessarily. And they can also use it
with any of their spells. Even spells that don’t normally
require material components. If they use it and one of their spells deals psychic damage or force damage, they then get to re-roll ones
that they roll for the damage. (Todd laughs) Because really, we want to make it so that these wizards more than anybody else, are good at the kinds of magic that you would associate with psionics. And so when it comes to damage, that typically means psychic
damage and force damage. One of the fun side effects of this is, and an intentional one,
is that these wizards are actually very good at magic missile. (Todd laughs) Because you would want a psionisist to be really good at pelting
people with mystical force. These wizards also, at higher level, gain the ability to assume a thought form, where they turn themselves
into pure thought and are able to, while
they’re in this thought form, cast any of their wizard
spells without components, because they’re just
channeling them psionically, and they gain a number of resistances because they’re partially incorporeal. Their capstone ability in this subclass is being able to, when
they’re in this thought form, to fly and also pass
through solid objects. So they just become this psionic being. – [Todd] Pure thought. – Who is, you know, floating
around on the battle field, wielding either the
psionically themed spells that were in the Player’s Handbook, or some of these ones that
are in this Unearthed Arcana. The spell list in this Unearthed Arcana includes some classics like
ego-whip, id insinuation, people who are fans of psionics know that these names have
been in the game, again, going all the way back to First Edition. And we included them, not only because they were important for the psionic wizard, but
we also wanted these spells to be available to bards,
warlocks, and sorcerers. So in this Unearthed
Arcana, these new spells are offered up as options
for all of those classes. We also know that
sometimes people might want some psionic flavor in their character without dedicating their subclass to this sort of particular aesthetic, and so, in addition to
there being new spells accompanying the psionics wizard, – [Todd] I sense, like a feat. – We have two feats. – [Todd] Ah (laughs). – Also that are here, and
that is the telepathic feat and the telekinetic feat. And so these are available to any one who uses the optional feat rule and they will give any character a little bit of psionic spice, whether you want some telepathic spice or some telekinetic spice. And so, this UA taken together, the psychic warrior, the soulknife, the psionics wizard,
the spells, the feats. You add this to the aberrant mind sorcerer we did a while ago, (laughing) the Great Old One, warlock
in the Player’s Handbook, a lot of the spells that
are already in the game, you suddenly have a really
nice array of options if you want your character
to be psionically themed. – How do, is there still a spell book for the psionic based wizard? – Absolutely. – [Todd] Okay, there’s still a spell book. – They’re a wizard and a
D&D wizard is not a wizard without a spell book. But one of the options they have is when they create their psionic focus, they decide how to mount it. We have a sidebar that talks about how you might have come
about your psionic focus and then you decide are you
wearing it as an amulet, is it in a circlet, is it on a wand? But one of the other options is you could also embed it on the cover of your spell book and actually use your spell book to channel your psionic power. – Or it could just be a
giant circular machine like Xavier has. (laughing) – That’s right. – You can only cast spells in a building that’s about six feet tall,
I mean six stories tall. It’s a slight limitation. – And we were really excited
to create this wizard subclass because wizards are the, sort of, mind based class
in D&D, par excellence. And as students of magic, they of all people would want to delve into magic of the mind and so if a wizard finds
that they have the knack for this kind of magic, they
can dig into this tradition and again, eventually through that study gain the ability to become pure thought. – And what do you get from those feats? Are they almost like the
warlock initiate kind of thing? – So the telepathic feat,
as the name implies, gives you telepathy. And it also give you proficiency
in a skill of your choice and the skills that we
provided are all skills that involve interacting with other people because our design conceit here is that if you’re able to read people’s minds you might also have an edge
in interacting with them. Well, communicate with people’s minds. The telekinetic feat gives
you the mage hand cantrip. But you are able to cast it to actually hurl people away. So you have some fun utility there as you gain this telekinetic power.